Entertainment

GTA 6 on PS5 Pro: What Rockstar Says About PSSR and Ray-Traced Shadows

Rockstar has outlined how Grand Theft Auto VI will run on PS5, PS5 Pro and Xbox. The PS5 Pro gets PSSR and ray-traced shadows, while the game targets 30 frames per second on every machine.

GTA 6 on PS5 Pro: What Rockstar Says About PSSR and Ray-Traced Shadows
Photo: Rockstar Games / Wikimedia Commons, Public domain (cropped)

Rockstar Games has released more detail on how Grand Theft Auto VI will look and run on PlayStation 5 and PS5 Pro, ahead of the game's launch on November 19. The company said the PS5 Pro version will use PlayStation Spectral Super Resolution (PSSR) and will include ray-traced shadows, a feature it said no other console version will support at launch. The update came alongside the start of pre-loading and a new 30-second trailer.

PS5 Pro features

According to Rockstar, the game will target 30 frames per second on every platform at launch. The PS5 Pro version will use PSSR, a technique that enhances resolution. PS5 Pro players will also get ray-traced shadows, so that shadows should respond realistically to light sources.

Mashable's reporter noted that the wording suggests the feature is not available on other console versions at launch.

What the base PS5 gets

The standard PS5 version will include haptic feedback through the DualSense controller, improved 3D audio and faster load times. Rockstar did not say what the load times were being compared against. Mashable's reporter assumed the comparison point is the Xbox version, but that has not been stated.

Xbox details remain limited

Rockstar's post gave fewer details on Xbox. Xbox Wire confirmed that Grand Theft Auto VI will be playable on day one through Xbox Cloud Gaming on Xbox One and Xbox Series X|S, starting at 1am ET on November 19. The streamed version uses Xbox Series S graphics settings.

Rockstar did not mention the Xbox Series X version in its post. Mashable's reporter said the Series S settings are the first confirmation that the less powerful console will have its own visual settings, but Rockstar has not explained what those settings involve. Xbox Wire also said the game must be purchased separately, and that cloud availability, purchasing options and features may vary by market and device.

What we know so far

Rockstar has confirmed a 30 fps target on all versions, PSSR and ray-traced shadows on PS5 Pro, and Xbox Cloud Gaming access at launch. Performance comparisons between PS5 and Xbox Series X are still unclear until the game releases on November 19. Xbox Wire said it is encouraging players to pre-load early because of demand for the game.

SADDAM ADIL

Editor-in-chief

Saddam Adil is a journalist and digital media professional focused on delivering clear, factual, and engaging news.

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